1) Technological Improvement
Technology brings animation production efficiency and cartoon communication costs down.
Since the new millennium began, the improvement of animation software and the maturation of CG (Computer Graphics) technology has freed up human resources from having to perform traditional animation. This has broadened the room for potential development in animation, and, with the rise of the Internet, more comic readers have migrated online as the disadvantages of traditional comics have become clearer compared to the convenience of online comic consumption.
2) Market Size
The total output value of the Chinese creative industry has now exceeded 150 billion yuan, and the online content market has reached nearly 10 billion yuan.
In recent years, the content consumption market available to China's cultural industry has grown rapidly. Also, the share of the Chinese cultural industry made up by animation has grown as a proportion of the overall industry.
Driven by the availability of capital, new media, and consumer groups, the output value of the animation industry continues to grow rapidly. In 2017, the total output value of China's animation industry reached 153.6 billion yuan, mainly from the upstream animation content market and the corresponding downstream derivative market.
In fact, the downstream derivative market is the main source of output value from the animation industry. In the Japanese animation market in the world, the most mature in the world, the output value of the derivative market is about 8-10 times that of the content market. In recent years, with the improvement of the quality and output of domestic animation, the scale of the online animation market in China has also been increasing rapidly.
3) User Base
The scale of ACGN(animation,comic, game, novel)users is nearly 350 million, and the number of online animation users is 219 million.
With the improvement of teenagers' material living standards and the spread of ACGN culture in China, the number of users and potential users in China is huge. Data from iresearch shows that in 2018, the scale of ACGN users in China was nearly 350 million, and the total of online animation users reached more than 200 million. The large size of this user base brings with it huge market demand for further growth and development in the Chinese animation industry
Clearly, the growth and success of the Chinese cultural sector along with the willingness of Chinese consumers to pay for original, copyrighted content – as opposed to inauthentic or pirated alternatives – suggests the underlying strength of this market.
But for this promising trend to continue, it will be essential for companies to successfully engage with China’s younger population. Indeed, the post 1990 and even 1995 generation are an increasingly important group of consumers within China. Forward thinking investors, companies, and entrepreneurs are already considering the role of young people in this dynamic market.